Arrow Group Industries LM86 Bedienungsanleitung Seite 95

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© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 12. Maxwell Studio | 95
12.01 Interface
The Maxwell Studio UI consists of three main parts: The menu bar, the toolbar, and the
panels. The toolbar and the panels can be customized and their size, placement and
visibility can be changed.
F.01 Studio main UI
12.01.01 Menu bar
F.01 Menu Bar
File: Open a scene, save, create a new scene, import and export les, import objects
and scenes from the built-in library or export a scene using the “Pack and Go” option.
The Pack and Go function allows you to copy all textures/ HDR/ IOR les used in the
scene, as well as the scene le itself, to a folder of your choice. This makes it very
easy to share scenes with other users. Or use the Pack and Go function to quickly
organize your scene, making sure you have gathered everything that is needed.
u
Please note that the Export As option may give you a warning saying the object(s)
selected are protected and cannot be exported. This happens if the plug-in that was used to
create the MXS le had the Protect Files option on. In this case it is not possible to export
les from the MXS
Edit: Undo, redo, move, rotate, scale objects, edit pivot point, use a world/ local
coordinates system, preview the environment in the viewport, scale or rotate the
whole scene, open the Preferences window or purge the application history. Some of
these functions are also available as buttons in the toolbar.
Object: Clone geometry, create instances, create triangle groups, create UV sets,
group/ungroup objects or load RealFlow particles (in .bin or .pd formats).
Camera: Create a new camera, clone the selected one or delete it. Set a camera as
Active, and Hide/Unhide, Block/Unblock a camera to prevent accidental editing.
Material: Create, Import, Edit or assign a material.
Selection: Choose between different selection modes such as object, triangle,
materials, UV sets or instances. You can also select/ unselect items, hide/ unhide
objects, choose a shading mode in the viewport, or perform some selection operations
like expand or contract. The Isolate Selection checkbox allows you to display only the
currently selected object in the OpenGL viewport, useful for getting a faster feedback
in dense geometry scenes. Some of these options are also available as buttons in the
toolbar or by right-clicking in a viewport.
Render: Various rendering modes are available:
Render: Send the scene (full frame or the desired region) to be rendered in the
Maxwell.exe application.
Render via Network: Exports the scene and opens a network Monitor to assist
you to launch your scene (full frame or the desired region) in a render farm using
the Network System.
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