
© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 6. Lighting with Emitters | 22
6 LIGHTING WITH EMITTERS
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Note: In order to unify the look of this manual, the screenshots in this chapter were
taken from the Studio interface, so they may have a slightly different look or position in
other 3D platforms.
Emitters in Maxwell Render are part of the material system. An emitter material should
be applied to the geometry you want to emit light from. The emitter geometry needs
an actual surface area; it is not possible to apply an emitter material to a Null object for
example.
Create a geometry (a bulb, a tube, or just a simple plane), apply a Maxwell material
and add Emitter properties to it. You now have an object that is lighting your scene. To
optimize your scene, try to use low-polygon geometry for your emitters. A single polygon
plane will do in most cases.
F.01 Emitter types
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