
© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 14. Appendix I. Materials Examples | 124
14 APPENDIX I. MATERIAL EXAMPLES
This guide will assist you to create basic materials and offers tips to help you better
understand the parameters discussed in the manual. We strongly encourage you to
experiment with the material system, starting with simple one-BSDF materials
a. Example 1: Concrete. Diffuse materials
Fig.01 concrete1 by hortenIX Fig.02 Seamless arrows oor by artaud
Diffuse materials like concrete are characterized by their high roughness. Typical diffuse
materials like walls, paper, and concrete have a roughness near 100%. A value of 100%
represents a fully diffuse material (also called Lambertian). This is the simplest type of
material.
Set your material’s roughness to 100% to create a completely diffuse surface.
Use an image of concrete for the Re 0º. The Re 90º color is not important here because
we are using a high roughness value.
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