Arrow Group Industries LM86 Bedienungsanleitung Seite 104

  • Herunterladen
  • Zu meinen Handbüchern hinzufügen
  • Drucken
  • Seite
    / 167
  • Inhaltsverzeichnis
  • LESEZEICHEN
  • Bewertet. / 5. Basierend auf Kundenbewertungen
Seitenansicht 103
© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 12. Maxwell Studio | 104
Assign Material: Apply a material to a selection of one or more objects and/ or
groups.
Clone: Create clones of your current selection.
Instance: Create instances of the current selection.
Group: Create a group from a selection of objects. A pop-up will appear allowing you
to name the group. Groups can be nested to create hierarchies. Simply drag and drop
a group over another group or object.
Ungroup: Ungroup the objects contained in one or more groups.
Group Triangles: Create a triangle group from a selection of triangles. You can
select triangles by clicking on an object and switching to triangle selection mode.
The triangle group can be found in the Object parameters panel under the “Triangle
Groups” tab. This feature is useful if you want to apply another material just to a
portion of an object, in which case you drag/ drop the material over the triangle group
listed in the Object parameters panel.
New UV set: Select one or more objects and use this feature to create a new UV set
for the object(s).
Select all: All objects and groups will be selected.
Deselect all: All objects and groups will be deselected.
Merge objects: Select two or more objects and choose this command to merge
them into one object.
Remove: Delete one or more groups or objects. Note that objects in the group(s)
will also be deleted.
Rename: Rename an object or group. You can also press F2 to rename an object
or group.
Shading Modes: Set the shading mode in the viewport for the currently selected
object(s).
Items: The items menu contains several options:
Expand All: Expand all objects and groups.
Expand Selection: Expand all selected objects and groups.
Collapse All: Collapse all objects and groups.
Collapse Selected: Collapse all selected objects and groups.
Sort Alphabetically: Sort all objects and groups alphabetically
Icon Size: Set the size of the icons displayed in the object list (Small, Medium or
Large).
12.03.02 Instances List
This panel lists the instances of the selected object. Instances can be generated via plug-
ins or directly in Studio. Not all the plug-ins support instances; please check the plug-in
documentation.
Instances are a great way to save memory when rendering. For example, you could have
1 real object and 10,000 instances of it, Maxwell Render™ will consume the same amount
of memory at render time as if it was rendering only 1 real object.
Instances are very suitable for creating vegetation, bricks, furniture or any other geometry
that is repeated a lot in your scene.
It is possible to remove material assignments in instances by selecting the material in the
Instances List and clicking the “Del” key. Keep in mind that when an instance does not
have a material applied to it, it inherits the material of the original mesh.
Some things to keep in mind when working with instances:
Instances with an emitter material are not supported. At render time the instances
will be converted into real objects.
Motionblur and Displacement are not currently supported on instances.
For more information about Instances see section 12.2.6.
12.03.03 Objects Parameters
When a group or a set of objects are selected in the Object list panel, or an instance
is selected in the Instances panel, the Object parameters panel will show the list of
parameters that can be changed for that selection. The panel is divided into several
sections which can be expanded/ collapsed by clicking on the section title.
1. Coordinates
Position: X, Y, Z world position of the object and its pivot.
Rotation: Euler angles of the object and its pivot.
Scale: X, Y, Z scale of the object.
Shear: shears the object on the X, Y, Z axis.
Center: Set the pivot point to the geometric center of each object.
Reset: Reset the pivot of the object to the scene center (0,0,0).
Seitenansicht 103
1 2 ... 99 100 101 102 103 104 105 106 107 108 109 ... 166 167

Kommentare zu diesen Handbüchern

Keine Kommentare