Arrow Group Industries LM86 Bedienungsanleitung

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“Maxwell Render’s groundbreaking lighting and shading technology
enables our artists to produce better work in less time. Creating
shaders with tools based on real-world physics frees our creative
process from investing in techniques to fake natural light response.
Next Limit also provides the most extensive and qualitative free
material library we’re aware of. We created and rendered CG
elements for all shots in the Vinamilk commercial at double-
resolution in one day. Most projects don’t move this fast however
any job we’ve used Maxwell on resulted in a net time savings.
Ryan Thompson - Giantsteps
MAXWELL RENDER 2.5 USER MANUAL
Seitenansicht 0
1 2 3 4 5 6 ... 166 167

Inhaltsverzeichnis

Seite 1 - USER MANUAL

“Maxwell Render’s groundbreaking lighting and shading technology enables our artists to produce better work in less time. Creating shaders with t

Seite 2

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 3. Using Maxwell Render | 10 3 USING MAXWELL RENDERMaxwell Render™ provides two a

Seite 3

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 100 Quick switching between layoutsYou can quickly switch be

Seite 4

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 101 not need any decimals at all; others may require 3 or 4

Seite 5 - 1 INTRODUCTION

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 102 DisplayAllows you to hide/show certain info utilities, l

Seite 6 - 1.03 Complete features list

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 103 • Camera selector: This drop-down lists all the cameras

Seite 7

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 104 • Assign Material: Apply a material to a selection of o

Seite 8 - 2.05 Materials

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 105 2. Appearance • Hidden from Camera: Hide the object fr

Seite 9 - 2.06 Learning curve

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 106 You can drag and drop a material from the material list

Seite 10 - 3 USING MAXWELL RENDER

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 107 Example (in Linux): gzip -d aberdeen-e.gz mv

Seite 11 - (9.3 UB)

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 108 uNote: Avoid using the numerical inputs to change trans

Seite 12 - 3.02 Studio

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 109 Commands available from the “Items” section in the right

Seite 13

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 3. Using Maxwell Render | 11 Platform Version Win32 Win64 Mac OSX Linux3dS Max(wi

Seite 14 - 3.06 The Demo version

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 110 Film BackFocal Length (Lens size)Angle of view (Field of

Seite 15 - 3.08 Licensing Maxwell Render

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 111 Press L once to only move the camera target. You will se

Seite 16

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 112 control the shape of the diaphragm aperture (circular or

Seite 17 - 4 GETTING STARTED

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 113 12.04.04 Depth of Field (DOF) Related to the focus conce

Seite 18 - 5 CAMERAS

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 114 12.05 Materials Editor, Material List and Material Brows

Seite 19 - 5.02 Optics

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 115 12.05.02 The Materials List F.02 The Material ListAll th

Seite 20 - 5.05 Rotary Disk Shutter

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 116 12.05.03 The Material Browser This panel provides a way

Seite 21 - 5.06 Shift Lenses

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 117 In the Preferences panel, on the Materials> MXM Galle

Seite 22 - 6 LIGHTING WITH EMITTERS

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 118 12.06 Render Options panelThis panel contains a variety

Seite 23 - 6.01 Custom

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 119 Textures PickerThis panel allows you to edit a particula

Seite 24 - F.01 IES

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 3. Using Maxwell Render | 12 a. Downloading and/or updating the plug-inDepending

Seite 25 - 6.03 HDR Image

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 120 © Next Limit Technologies 2010

Seite 26 - 7.01 None

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 13 Miscellaneous | 121 13 MISCELLANEOUS13.01 Community and Learning Maxwell Rende

Seite 27 - 7.03 Physical Sky

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 13 Miscellaneous | 122 If you have a question, a problem, need advice or are look

Seite 28 - F.01 Atmosphere settings

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 13 Miscellaneous | 123 13.02 Optimization methods and TipsThere are several thing

Seite 29

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 14. Appendix I. Materials Examples | 124 14 APPENDIX I. MATERIAL EXAMPLES This gu

Seite 30

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 14. Appendix I. Materials Examples | 125 Use a bump map to add bumps to the surfa

Seite 31 - F.01 IBL settings

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 14. Appendix I. Materials Examples | 126 c. Example 3: Shiny wooden floorThe set-u

Seite 32 - 8.01 General

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 14. Appendix I. Materials Examples | 127 e. Example 5: Common glassTo create a co

Seite 33 - 8.02 Output

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 14. Appendix I. Materials Examples | 128 f. Example 6: Clipmaps using layer maskC

Seite 34 - 8.05 Channels

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 15. Appendix II. Progressive rendering workflow | 129 15 APPENDIX II. PROGRESSIVE

Seite 35

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 3. Using Maxwell Render | 13 plug-in available for your application, you can stil

Seite 36 - 8.07 SimuLens

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 15. Appendix II. Progressive rendering workflow | 130 15.01 The Progressive render

Seite 37 - 8.09 Render Export Options

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 15. Appendix II. Progressive rendering workflow | 131 15.02 Progressive rendering

Seite 38

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 16. Appendix III. Command Line Commands | 132 16 APPENDIX III. COMMAND LINE COMMA

Seite 39

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 16. Appendix III. Command Line Commands | 133 To launch Maxwell Render via the co

Seite 40 - 9.01.01 Top Menus

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 16. Appendix III. Command Line Commands | 134 Parameters Description-channel: [ch

Seite 41 - F.01 MXI Batch Processing

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 16. Appendix III. Command Line Commands | 135 Parameters Description-mxi:path Whe

Seite 42 - 9.01.03 Main Window

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 16. Appendix III. Command Line Commands | 136 Parameters Description-threads: -th

Seite 43 - 9.02.01 Scene

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 137 17 APPENDIX IV. SCRIPTING REFERENCES1

Seite 44 - 9.02.03 Materials

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 138 F.01 Scripting window17.02 References

Seite 45 - 9.02.05 Channels

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 139 • Function: int launchProcess (strin

Seite 46 - 9.03.02 Tone Mapping:

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 3. Using Maxwell Render | 14 does not require a special Maxwell scene le to work

Seite 47 - 9.03.04 SimuLens™

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 140 • Function: void print( string text

Seite 48 - 9.04 The Multilight™ Tab

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 141 • Function: string getFileName( stri

Seite 49 - 9.04.05 Playback Controls

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 142 • Function: void refreshAllLights( v

Seite 50 - 9.06 The Console Tab

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 143 • Function: bool saveEmixerData ( st

Seite 51 - 9.07.01 Autocomplete

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 144 • Function: void setIntensity( doubl

Seite 52 - 10 MAXWELL MATERIALS

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 145 • Function: bool vignettingEnabled(

Seite 53 - F.01 F.02

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 146 • Function: int time( void );• Desc

Seite 54 - F.01 The Material Editor

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 147 • Function: int cpuThreads( void );•

Seite 55 - F.01 Surface properties

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 148 • Function: int getSceneDependencies

Seite 56 - F.01 Subsurface properties

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 149 • Function: bool motionChannelEnable

Seite 57

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 3. Using Maxwell Render | 15 3.07 Installing Maxwell RenderWindowsRun the install

Seite 58 - 10.02.08 The Texture Picker

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 150 • Function: int renderChannelType( v

Seite 59 - ) are copied. Hold Shift

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 151 var inputFolder = “C:\input”;var outp

Seite 60 - 10.03.02 Layer properties

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 152 { var mxsFile = mxsList[i]; var ima

Seite 61 - F.01 Layer Properties

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 153 17.03.02 Multilight example// This sc

Seite 62 - 10.04 The BSDF

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 154 17.03.03 Scene dependencies explample

Seite 63 - F.01 Nd=1.6 F.02 Nd=30

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 155 17.03.04 Render events example// This

Seite 64 - F.03 Nd=1 F.04 Nd=40

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 156 { Maxwell.print( “Script Info: Rende

Seite 65

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 157 17.03.05 Progressive render for Anima

Seite 66

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 158 break; } } } curr

Seite 67 - 10.04.02 Surface Properties

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 18. Appendix V. Glossary | 159 18 APPENDIX V. GLOSSARYAbbe: Abbe is related to di

Seite 68 - F.01 Circular angle map

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 3. Using Maxwell Render | 16 3.09 Minimum system requirementsThe minimum system r

Seite 69 - Internal Reflection

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 18. Appendix V. Glossary | 160 Attenuation distance: Attenuation is the reduction

Seite 70

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 18. Appendix V. Glossary | 161 Fresnel Effect: The apparent increase/ decrease

Seite 71

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 18. Appendix V. Glossary | 162 powerful allowing you to produce many different li

Seite 72

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 18. Appendix V. Glossary | 163 SL: Stands for Sampling Level. In Maxwell Render,

Seite 73

© Next Limit Technologies 2010

Seite 74 - -0.2 -0.4 -0.6 -0.8 -1.0

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualCredits | 165 19 CREDITS• studioClipMarkus OttoMeindbenderImages page: 1• Benjamin Bros

Seite 75

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualCredits | 166 • The Scope Digital Studio | www.the-scope.netImages page: 39• PaoloBrian

Seite 76

© Copyright 2010 Next Limit SL Maxwell Render & RealFlow a registered trademark of Next Limit SLAll trademarks included in this catalogue

Seite 77 - 10.05 Coatings

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 4. Getting Started | 17 4 GETTING STARTEDNow that you know what Maxwell Render is

Seite 78 - 10.06 Displacement

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 5. Cameras | 18 5 CAMERAS uNote: In order to unify the look of this manual, the s

Seite 79 - Gain: 32

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 5. Cameras | 19 5.02 OpticsF.01 Optics• Focal Length (mm): The focal length of t

Seite 80 - 10.07 Special features

1 INTRODUCTION1.01 What is Maxwell Render? Page 51.02 Why Maxwell Render? Page 51.03 Complete features list Page 62 THE MAXWELL RENDER REALITY2.01 Li

Seite 81

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 5. Cameras | 20 5.03 Sensor• Resolution: The horizontal and vertical (width and

Seite 82 - 10.08.02 The Wizards

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 5. Cameras | 21 more pronounced the motion blur will be. However, for animation

Seite 83 - 10.08.05 Material examples

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 6. Lighting with Emitters | 22 6 LIGHTING WITH EMITTERS uNote: In order to unify

Seite 84 - 11 THE NETWORK SYSTEM

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 6. Lighting with Emitters | 23 Emitter Materials are dened in a very intuitive w

Seite 85 - 11.03 The Render Nodes

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 6. Lighting with Emitters | 24 d. Luminous Intensity: Candela (cd). Candela is c

Seite 86 - 11.04 The Monitor

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 6. Lighting with Emitters | 25 6.02 Temperature of EmissionThe Temperature of Emi

Seite 87 - 11.04.05 The Display panel

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 7. Setting up environment lighting | 26 7 SETTING UP ENVIRONMENT LIGHTING uNote:

Seite 88 - 11.05 Setting up a render

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 7. Setting up environment lighting | 27 7.02 Sky DomeCreate a consistent color or

Seite 89

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 7. Setting up environment lighting | 28 F.01 Physical sky options F.02 Cit

Seite 90

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 7. Setting up environment lighting | 29 • Sun: Switch direct sunlight on/ off.•

Seite 91 - 11.06 The Merging process

12 MAXWELL STUDIO 12.01 Interface Page 9512.02 The Interactive Preview Page 10212.03 Objects List, Instances List and Objects Parameters Page 10312.04

Seite 92

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 7. Setting up environment lighting | 30 F.01 Default settings (0.04) F

Seite 93

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 7. Setting up environment lighting | 31 used for IBL should be in the Latitude/ L

Seite 94 - 12 MAXWELL STUDIO

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 8. Setting up the render output | 32 8 SETTING UP THE RENDER OUTPUT uNote: In ord

Seite 95 - 12.01 Interface

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 8. Setting up the render output | 33 will stop in 5 minutes. If you are not sure

Seite 96

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 8. Setting up the render output | 34 • %time% : the time when the render wa

Seite 97

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 8. Setting up the render output | 35 • Channels: Allow you to determine whether

Seite 98 - 12.01.02 Toolbar

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 8. Setting up the render output | 36 8.06 Tone Mapping• Burn: Parameter to contr

Seite 99 - F.03 Loading saving layouts

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 8. Setting up the render output | 37 • Re. Caustics: Render direct reect

Seite 100 - 12.01.04 Panel Types

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 8. Setting up the render output | 38 uNote: If you need to adjust the color of y

Seite 101

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 39 9 THE CORE RENDERING APPLICATION The core

Seite 102 - 12.02 The Interactive Preview

© Next Limit Technologies 2010

Seite 103 - 12.03.01 Objects List

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 40 F.01 Maxwell Render UI9.01.01 Top MenusAt

Seite 104 - 12.03.03 Objects Parameters

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 41 F.01 MXI Batch Processing• Resume MXI: Se

Seite 105

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 42 F.01 ScriptingWindow: Open or close the di

Seite 106 - 12.03.04 Working with Objects

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 43 9.02 The Render Options Tab: setting up th

Seite 107

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 44 • Multilight: Disabled / Intensity / Colo

Seite 108 - F.01 Groups

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 45 9.02.04 GlobalsThis checkboxes allow you t

Seite 109 - 12.03.07 Merging Objects

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 46 The icons represent: R: Render channel

Seite 110 - Angle of view (Field of view)

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 47 • Color Space: Choose your desired color

Seite 111 - F.01 Real Camera presets

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 48 then disable the Simulens again and resume

Seite 112 - 12.04.03 Focusing the camera

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 49 The Multilight™ tab has an Emixer, where y

Seite 113

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 1. Introduction | 5 1 INTRODUCTION1.01 What is Maxwell Render?Maxwell Render™ is

Seite 114 - 12.05.01 The Material Editor

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 50 9.05 The Right-click MenuRight-click in th

Seite 115 - 12.05.02 The Materials List

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 51 • Load Script File: Load a script le

Seite 116 - F.04 Search in MXM Gallery

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 52 10 MAXWELL MATERIALS10.01 Maxwell MaterialsBefore expl

Seite 117 - MXM Gallery Preferences

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 53 A surface which scatters almost all light in a chaotic

Seite 118 - 12.07 Environment panel

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 54 The Fresnel EffectThe Fresnel effect is the apparent i

Seite 119 - F.09 History Panel

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 55 a. Material ComponentsMaxwell Render’s materials are m

Seite 120

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 56 e. Subsurface PropertiesParameters to control the subs

Seite 121 - 13 MISCELLANEOUS

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 57 F.01 Material previewBy right-clicking on the material

Seite 122

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 58 on, it will shine light on the scene just like a regul

Seite 123 - 13.03 SDK

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 59 desired axis. • Offset: Select the amount of offset f

Seite 124

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 1. Introduction | 6 graphics terminology, not reality. For example, the settings

Seite 125

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 60 F.01 The Stacked layer system10.03.01 Material propert

Seite 126

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 61 F.01 Layer Properties• Opacity/ Mask: Set the value o

Seite 127

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 62 10.03.03 Specific propertiesWhen selecting a material c

Seite 128

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 63 material. Choose a Transmittance color by clicking on

Seite 129 - WORKFLOW

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 64 The following images demonstrate this:F.03 Nd=1 F

Seite 130 - Progressive rendering

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 65 F.01 Nd=30 F.02 Nd=30 with Force FresnelF.

Seite 131

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 66 AbbeF.01 Without Dispersion F.02 With Dispersi

Seite 132 - AND EXIT CODES

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 67 F.01 r2 values 15 0 F.02 r2 values 55 0IOR Cus

Seite 133

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 68 use a black and white checker map as a roughness textu

Seite 134

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 69 Bump and Normal MappingThis parameter, much like the R

Seite 135

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapeter 2. The Maxwell Render Reality. Understanding Maxwell’s Approach to rendering | 7

Seite 136

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 70 Maxwell Render has a highly sophisticated set of param

Seite 137 - 17.01 Introduction

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 71 Clear / Saturated Cloudy / DesaturatedF.05 Effect of i

Seite 138 - 17.02 References

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 72 1. Step 1. It is always a good idea to start

Seite 139

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 73 Step 3 Step 43. Step

Seite 140 - 17.02.02 File Manager

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 74 Additionally, you can add a Coating to the BSDF and th

Seite 141 - 17.02.03 Multilight

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 75 F.08 Asym + 0.5 (scattering) F.09 Asym + 0.5 (na

Seite 142

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 76 As in the previous example, start without setting the

Seite 143 - 17.02.04 MXI

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 77 F.16 Backlit single SSS LeavesREFLECTANCE 0 REFLECTANC

Seite 144

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 78 on the BSDF component > Add Coating, and then simpl

Seite 145 - 17.02.05 Scene

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 79 An example of how surface detail is affected by increa

Seite 146

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapeter 2. The Maxwell Render Reality. Understanding Maxwell’s Approach to rendering | 8

Seite 147

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 80 Appropriate base mesh geometryObjects made of evenly d

Seite 148

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 81 Remember that during the render, you can display the s

Seite 149

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 82 13 1410.08 Useful tools for working with materials10.0

Seite 150 - 17.02.06 Render Events

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 83 uNote: If you are connecting to the internet through

Seite 151 - 17.03 Examples

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 84 11 THE NETWORK SYSTEM11.01 The Network SystemThe netw

Seite 152

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 85 You can choose to start the Manager, a Render Node or

Seite 153 - 17.03.02 Multilight example

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 86 11.04 The MonitorTo start the Monitor on any of the c

Seite 154

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 87 Window:Choose which panels you want to hide/ display

Seite 155

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 88 F.01 Displaying a render11.05 Setting up a renderSett

Seite 156

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 89 2. Launch the Manager.exe on the computer that is go

Seite 157

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapeter 2. The Maxwell Render Reality. Understanding Maxwell’s Approach to rendering | 9

Seite 158

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 90 4. Use the Add button to submit a job. This will ope

Seite 159 - 18 APPENDIX V. GLOSSARY

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 91 First make some simple tests in your network befo

Seite 160

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 92 For example, your texture folder may be c:/mytextures

Seite 161

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 93 This is a tricky hack, and you’ve got to adjust the w

Seite 162

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 94 12 MAXWELL STUDIOMaxwell Studio is a full, standalone app

Seite 163

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 95 12.01 InterfaceThe Maxwell Studio UI consists of three ma

Seite 164

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 96 • Render Viewport: Launch the render (full frame or the

Seite 165 - 19 CREDITS

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 97 • Blow Up: render the desired region frame, dened by th

Seite 166 - Credits

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 98 12.01.02 ToolbarF.01 The ToolbarThe Toolbar in Maxwell St

Seite 167 -

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 99 F.02 Docking panels in tabsCreating tabs of panels Panels

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