“Maxwell Render’s groundbreaking lighting and shading technology enables our artists to produce better work in less time. Creating shaders with t
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 3. Using Maxwell Render | 10 3 USING MAXWELL RENDERMaxwell Render™ provides two a
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 100 Quick switching between layoutsYou can quickly switch be
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 101 not need any decimals at all; others may require 3 or 4
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 102 DisplayAllows you to hide/show certain info utilities, l
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 103 • Camera selector: This drop-down lists all the cameras
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 104 • Assign Material: Apply a material to a selection of o
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 105 2. Appearance • Hidden from Camera: Hide the object fr
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 106 You can drag and drop a material from the material list
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 107 Example (in Linux): gzip -d aberdeen-e.gz mv
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 108 uNote: Avoid using the numerical inputs to change trans
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 109 Commands available from the “Items” section in the right
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 3. Using Maxwell Render | 11 Platform Version Win32 Win64 Mac OSX Linux3dS Max(wi
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 110 Film BackFocal Length (Lens size)Angle of view (Field of
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 111 Press L once to only move the camera target. You will se
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 112 control the shape of the diaphragm aperture (circular or
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 113 12.04.04 Depth of Field (DOF) Related to the focus conce
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 114 12.05 Materials Editor, Material List and Material Brows
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 115 12.05.02 The Materials List F.02 The Material ListAll th
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 116 12.05.03 The Material Browser This panel provides a way
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 117 In the Preferences panel, on the Materials> MXM Galle
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 118 12.06 Render Options panelThis panel contains a variety
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 119 Textures PickerThis panel allows you to edit a particula
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 3. Using Maxwell Render | 12 a. Downloading and/or updating the plug-inDepending
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 120 © Next Limit Technologies 2010
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 13 Miscellaneous | 121 13 MISCELLANEOUS13.01 Community and Learning Maxwell Rende
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 13 Miscellaneous | 122 If you have a question, a problem, need advice or are look
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 13 Miscellaneous | 123 13.02 Optimization methods and TipsThere are several thing
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 14. Appendix I. Materials Examples | 124 14 APPENDIX I. MATERIAL EXAMPLES This gu
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 14. Appendix I. Materials Examples | 125 Use a bump map to add bumps to the surfa
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 14. Appendix I. Materials Examples | 126 c. Example 3: Shiny wooden floorThe set-u
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 14. Appendix I. Materials Examples | 127 e. Example 5: Common glassTo create a co
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 14. Appendix I. Materials Examples | 128 f. Example 6: Clipmaps using layer maskC
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 15. Appendix II. Progressive rendering workflow | 129 15 APPENDIX II. PROGRESSIVE
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 3. Using Maxwell Render | 13 plug-in available for your application, you can stil
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 15. Appendix II. Progressive rendering workflow | 130 15.01 The Progressive render
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 15. Appendix II. Progressive rendering workflow | 131 15.02 Progressive rendering
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 16. Appendix III. Command Line Commands | 132 16 APPENDIX III. COMMAND LINE COMMA
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 16. Appendix III. Command Line Commands | 133 To launch Maxwell Render via the co
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 16. Appendix III. Command Line Commands | 134 Parameters Description-channel: [ch
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 16. Appendix III. Command Line Commands | 135 Parameters Description-mxi:path Whe
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 16. Appendix III. Command Line Commands | 136 Parameters Description-threads: -th
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 137 17 APPENDIX IV. SCRIPTING REFERENCES1
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 138 F.01 Scripting window17.02 References
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 139 • Function: int launchProcess (strin
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 3. Using Maxwell Render | 14 does not require a special Maxwell scene le to work
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 140 • Function: void print( string text
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 141 • Function: string getFileName( stri
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 142 • Function: void refreshAllLights( v
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 143 • Function: bool saveEmixerData ( st
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 144 • Function: void setIntensity( doubl
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 145 • Function: bool vignettingEnabled(
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 146 • Function: int time( void );• Desc
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 147 • Function: int cpuThreads( void );•
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 148 • Function: int getSceneDependencies
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 149 • Function: bool motionChannelEnable
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 3. Using Maxwell Render | 15 3.07 Installing Maxwell RenderWindowsRun the install
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 150 • Function: int renderChannelType( v
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 151 var inputFolder = “C:\input”;var outp
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 152 { var mxsFile = mxsList[i]; var ima
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 153 17.03.02 Multilight example// This sc
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 154 17.03.03 Scene dependencies explample
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 155 17.03.04 Render events example// This
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 156 { Maxwell.print( “Script Info: Rende
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 157 17.03.05 Progressive render for Anima
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 158 break; } } } curr
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 18. Appendix V. Glossary | 159 18 APPENDIX V. GLOSSARYAbbe: Abbe is related to di
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 3. Using Maxwell Render | 16 3.09 Minimum system requirementsThe minimum system r
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 18. Appendix V. Glossary | 160 Attenuation distance: Attenuation is the reduction
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 18. Appendix V. Glossary | 161 Fresnel Effect: The apparent increase/ decrease
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 18. Appendix V. Glossary | 162 powerful allowing you to produce many different li
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 18. Appendix V. Glossary | 163 SL: Stands for Sampling Level. In Maxwell Render,
© Next Limit Technologies 2010
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualCredits | 165 19 CREDITS• studioClipMarkus OttoMeindbenderImages page: 1• Benjamin Bros
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualCredits | 166 • The Scope Digital Studio | www.the-scope.netImages page: 39• PaoloBrian
© Copyright 2010 Next Limit SL Maxwell Render & RealFlow a registered trademark of Next Limit SLAll trademarks included in this catalogue
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 4. Getting Started | 17 4 GETTING STARTEDNow that you know what Maxwell Render is
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 5. Cameras | 18 5 CAMERAS uNote: In order to unify the look of this manual, the s
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 5. Cameras | 19 5.02 OpticsF.01 Optics• Focal Length (mm): The focal length of t
1 INTRODUCTION1.01 What is Maxwell Render? Page 51.02 Why Maxwell Render? Page 51.03 Complete features list Page 62 THE MAXWELL RENDER REALITY2.01 Li
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 5. Cameras | 20 5.03 Sensor• Resolution: The horizontal and vertical (width and
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 5. Cameras | 21 more pronounced the motion blur will be. However, for animation
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 6. Lighting with Emitters | 22 6 LIGHTING WITH EMITTERS uNote: In order to unify
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 6. Lighting with Emitters | 23 Emitter Materials are dened in a very intuitive w
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 6. Lighting with Emitters | 24 d. Luminous Intensity: Candela (cd). Candela is c
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 6. Lighting with Emitters | 25 6.02 Temperature of EmissionThe Temperature of Emi
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 7. Setting up environment lighting | 26 7 SETTING UP ENVIRONMENT LIGHTING uNote:
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 7. Setting up environment lighting | 27 7.02 Sky DomeCreate a consistent color or
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 7. Setting up environment lighting | 28 F.01 Physical sky options F.02 Cit
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 7. Setting up environment lighting | 29 • Sun: Switch direct sunlight on/ off.•
12 MAXWELL STUDIO 12.01 Interface Page 9512.02 The Interactive Preview Page 10212.03 Objects List, Instances List and Objects Parameters Page 10312.04
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 7. Setting up environment lighting | 30 F.01 Default settings (0.04) F
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 7. Setting up environment lighting | 31 used for IBL should be in the Latitude/ L
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 8. Setting up the render output | 32 8 SETTING UP THE RENDER OUTPUT uNote: In ord
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 8. Setting up the render output | 33 will stop in 5 minutes. If you are not sure
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 8. Setting up the render output | 34 • %time% : the time when the render wa
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 8. Setting up the render output | 35 • Channels: Allow you to determine whether
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 8. Setting up the render output | 36 8.06 Tone Mapping• Burn: Parameter to contr
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 8. Setting up the render output | 37 • Re. Caustics: Render direct reect
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 8. Setting up the render output | 38 uNote: If you need to adjust the color of y
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 39 9 THE CORE RENDERING APPLICATION The core
© Next Limit Technologies 2010
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 40 F.01 Maxwell Render UI9.01.01 Top MenusAt
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 41 F.01 MXI Batch Processing• Resume MXI: Se
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 42 F.01 ScriptingWindow: Open or close the di
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 43 9.02 The Render Options Tab: setting up th
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 44 • Multilight: Disabled / Intensity / Colo
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 45 9.02.04 GlobalsThis checkboxes allow you t
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 46 The icons represent: R: Render channel
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 47 • Color Space: Choose your desired color
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 48 then disable the Simulens again and resume
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 49 The Multilight™ tab has an Emixer, where y
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 1. Introduction | 5 1 INTRODUCTION1.01 What is Maxwell Render?Maxwell Render™ is
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 50 9.05 The Right-click MenuRight-click in th
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 51 • Load Script File: Load a script le
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 52 10 MAXWELL MATERIALS10.01 Maxwell MaterialsBefore expl
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 53 A surface which scatters almost all light in a chaotic
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 54 The Fresnel EffectThe Fresnel effect is the apparent i
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 55 a. Material ComponentsMaxwell Render’s materials are m
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 56 e. Subsurface PropertiesParameters to control the subs
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 57 F.01 Material previewBy right-clicking on the material
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 58 on, it will shine light on the scene just like a regul
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 59 desired axis. • Offset: Select the amount of offset f
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 1. Introduction | 6 graphics terminology, not reality. For example, the settings
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 60 F.01 The Stacked layer system10.03.01 Material propert
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 61 F.01 Layer Properties• Opacity/ Mask: Set the value o
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 62 10.03.03 Specific propertiesWhen selecting a material c
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 63 material. Choose a Transmittance color by clicking on
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 64 The following images demonstrate this:F.03 Nd=1 F
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 65 F.01 Nd=30 F.02 Nd=30 with Force FresnelF.
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 66 AbbeF.01 Without Dispersion F.02 With Dispersi
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 67 F.01 r2 values 15 0 F.02 r2 values 55 0IOR Cus
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 68 use a black and white checker map as a roughness textu
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 69 Bump and Normal MappingThis parameter, much like the R
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapeter 2. The Maxwell Render Reality. Understanding Maxwell’s Approach to rendering | 7
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 70 Maxwell Render has a highly sophisticated set of param
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 71 Clear / Saturated Cloudy / DesaturatedF.05 Effect of i
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 72 1. Step 1. It is always a good idea to start
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 73 Step 3 Step 43. Step
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 74 Additionally, you can add a Coating to the BSDF and th
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 75 F.08 Asym + 0.5 (scattering) F.09 Asym + 0.5 (na
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 76 As in the previous example, start without setting the
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 77 F.16 Backlit single SSS LeavesREFLECTANCE 0 REFLECTANC
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 78 on the BSDF component > Add Coating, and then simpl
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 79 An example of how surface detail is affected by increa
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapeter 2. The Maxwell Render Reality. Understanding Maxwell’s Approach to rendering | 8
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 80 Appropriate base mesh geometryObjects made of evenly d
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 81 Remember that during the render, you can display the s
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 82 13 1410.08 Useful tools for working with materials10.0
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 83 uNote: If you are connecting to the internet through
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 84 11 THE NETWORK SYSTEM11.01 The Network SystemThe netw
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 85 You can choose to start the Manager, a Render Node or
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 86 11.04 The MonitorTo start the Monitor on any of the c
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 87 Window:Choose which panels you want to hide/ display
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 88 F.01 Displaying a render11.05 Setting up a renderSett
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 89 2. Launch the Manager.exe on the computer that is go
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapeter 2. The Maxwell Render Reality. Understanding Maxwell’s Approach to rendering | 9
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 90 4. Use the Add button to submit a job. This will ope
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 91 First make some simple tests in your network befo
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 92 For example, your texture folder may be c:/mytextures
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 93 This is a tricky hack, and you’ve got to adjust the w
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 94 12 MAXWELL STUDIOMaxwell Studio is a full, standalone app
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 95 12.01 InterfaceThe Maxwell Studio UI consists of three ma
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 96 • Render Viewport: Launch the render (full frame or the
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 97 • Blow Up: render the desired region frame, dened by th
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 98 12.01.02 ToolbarF.01 The ToolbarThe Toolbar in Maxwell St
© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 99 F.02 Docking panels in tabsCreating tabs of panels Panels
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