
© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 10. Maxwell Materials | 56
e. Subsurface Properties
Parameters to control the subsurface scattering (SSS) properties of a translucent material.
F.01 Subsurface properties
10.02.01 File Menu
• New MXM: Create a new material.
• Open MXM: Load a .mxm le. The material will be loaded into the material editor as
well as added to the scene material list (if Maxwell Studio is used).
• Export MXM: Export the currently loaded material as a .mxm le.
• Description: Add a short description of the material.
• Texture List: Opens the textures panel which displays all the textures used in the
scene with different information about them (name, bit depth, resolution, type, path).
• Fix Texture Paths: This function allows you to choose a folder containing MXM les
and x the texture paths used in the materials found in that folder (and subfolders)
to avoid a “textures not found” error while rendering. For example, a material you
have downloaded from the MXM Gallery might contain the paths to the textures used
in it relevant on the computer of the user that uploaded the material, but they will no
longer be valid on your computer. The Fix Texture Path function will go through the
following searches to look for the textures, in order:
• in the same folder as the MXM
• in the same folder as the MXS le
• in the Textures paths that you have set in Preferences> Materials> Textures.
When it has found the textures it will write the new path in the MXM le and save it
• Extract from MXS: If using MXED, you can choose a .MXS le and extract all the
materials in that scene to a folder of your choice. When using Maxwell Studio, it will
extract the materials from the currently loaded scene.
10.02.02 Edit Menu
The options in the Edit Menu are the same ones that appear when right-clicking in the
material components section.
10.02.03 Preview Menu
The options in the Preview Menu are the same ones that show up when right-clicking in
the material preview section.
10.02.04 Wizards Menu
The Wizards Menu is a step-by-step guide to creating different types of common materials,
such as shiny wooden oor, plastics, clipmapped materials for leaves, subsurface scattering
materials, and more. The Wizards will ask you for textures, bumps, reectance maps and
material values such as roughness and color, guiding you through the process of creating
materials.
10.02.05 The Material Preview window
This window shows a preview of the current material. To preview a material, click on the
Refresh Preview icon, or double-click on the preview image.
The Material Editor also has Maxwell Fire capabilities, giving you a constant interactive
preview of your material.
To enable Maxwell Fire on your Material Editor, simply press the lock icon. While this
icon remains locked, your preview will be fully interactive, displaying the changes in the
material in real time, providing you with an extremely precise control over the material
you are creating.
Two different qualities are available for this interactive preview: Draft and Production
quality.
You can also set the rendering time and sampling level for the material preview.
These preview options (including the preview sample scene used for rendering the
material) are accessible by right-clicking in the preview sample image or from the Preview
menu in the Material Editor.
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