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© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 15. Appendix II. Progressive rendering workflow | 130
15.01 The Progressive rendering script
Maxwell Render now includes some interesting utilities that can improve your workow
allowing you to overlap the rendering and postproduction processes so they take place
simultaneously.
These utilities are based on the principle of resuming a low Sampling Level render to get
a cleaner image while you can start your post-production process with that quick low
SL image or sequence, and Maxwell keeps cleaning up your render during your post-
production time. Finally you can replace the low SL image or sequence with the nal SL
one at the end of the process.
With Maxwell Render there is no need to use the classic un-efcient workow: rendering
a quick proxy version of the sequence before post-production, and re-launching that proxy
at nal resolution from the start again. This doubles the process, and wastes a lot of
rendering time.
With Maxwell Render, the rendering process and the post-production process really overlap
each other, running almost parallel rather than the classic serial approach, making the
render time almost disappear as it runs silently in the background during post-production
time.
This ultra-efcient workow can be used for both animation sequences and still images.
One of the utilities that allow this efcient parallel workow is the “progressive_animation”
script, that you can load from the Load Script File button in Maxwell Render.
This script renders all the MXS scene les located in the indicated “input” folder, starts
rendering them all up to an initial Sampling Level value, and stores the resulting images
in the “output” folder (you may also need to set the resolution and output image format
below in the script code).
At this moment you will have a quick full resolution version of the whole sequence or
individual renders, that allows you to start the compositing and postproduction process.
After that, the script automatically starts resuming all the renders from that initial SL in
certain SL steps, until the whole sequence reaches the nal SL you indicated.
This way you get a continuously rening sequence that you can start compositing while
simultaneously the whole sequence gets progressively cleaned up during your post-
production time, saving you a lot of time.
Progressive rendering
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