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Maxwell Render 2.5 User Manual
Chapter 7. Setting up environment lighting | 31
used for IBL should be in the Latitude/ Longitude format (the width should be twice the
height). Images in “strobes” or “cross” formats will not work correctly.
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Note: There are several available channels for specifying MXI/ HDR/ EXR maps. This
is a powerful feature as it allows the user to have more control over the effects of the
environment on the scene. For example, you can use one MXI/ HDR/ EXR map for the
illumination of the scene, and another map for the reections.
• Background channel: Allows the addition of an MXI/ HDR/ EXR map as a background
environment, supplying a background image in the scene. Screen mapping can be
used to map the MXI/ HDR/ EXR image to screen coordinates. This channel does not
provide any scene illumination or reections.
• Reection channel: Add an MXI/ HDR/ EXR map for reections on scene objects.
• Refraction channel: Add an MXI/ HDR/ EXR map for refractions on scene objects.
• Illumination channel: Add an MXI/ HDR/ EXR map for scene illumination.
Each channel can be edited separately. The following options are available for each
channel:
• Disable: The map will not be used for rendering.
• Same as Background: The same map and settings will be used as for the
Background channel
• Map: Select the MXI/ HDR/ EXR map.
• Intensity: Adjust the intensity of the map to increase or decrease its contribution to
scene illumination/ reections/ refractions.
• Scale: Scale the current map.
• Offset: Rotate the spherical environment in the X and Y axis. 0 - 100 represents
rotation from 0 to 360°.
• Use for Disabled: This option adds an extra control over the environment. If any
of the MXI/ HDR channels are disabled, you have the option to use the Sky Dome,
Physical Sky or None to replace the disabled channels. For example, if you disable the
IBL Illumination channel and set “Use for Disabled” to Physical Sky, it will provide the
illumination for the scene.
• Interpolation: This option can be useful when you have a low resolution HDR
map and you see pixelisation in the HDR map when it is seen in the background,
in reective objects or through transparent objects. The pixels in the map will be
interpolated to try and “blend” the pixels together to avoid the pixelated look.
F.01 IBL settings
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