
© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 7. Setting up environment lighting | 27
7.02 Sky Dome
Create a consistent color or gradient dome for lighting your scene.
F.01 Sky Dome options
• Intensity (cd/m2): Type in the intensity of the Sky Dome in cd/m2. It is a common
way to specify how much light is emitted.
• Zenith: Specify the color of the dome at the zenith (the highest point above our
head)
• Horizon: Specify the color of the dome at the horizon.
• Mid Point (degrees): Specify the transition between the Zenith and Horizon
colors. This value indicates the angle at which the contribution of the colors
is equal, where 0º and 90º correspond to Horizon and Zenith respectively.
If you want a consistent color for your dome, simply choose the same color for both
Zenith and Horizon slots. You can drag and drop colors from one color slot to the
other, to copy the same exact color.
• Sun: When checked, Sky Dome will render together with the sun from the current
Physical Sky settings. You can rst adjust the sun by switching to the Physical Sky
environment lighting and adjusting the location/ time/ date, and then switching back
to Sky Dome.
7.03 Physical Sky
Maxwell Render™ has a sophisticated atmosphere model that reproduces the skylight
conditions at different locations/ times/ dates. The atmosphere parameters allow users to
customize the look of the sky and the resulting light in the scene. Users can also create
pre-sets of the sky settings to quickly load a new sky or share their pre-sets with other
users, or save a sky as an HDR/ EXR map.
• Load:
• From Disk: Allows you to choose a location to load a .sky pre-sets le.
• From Google Earth File: Allows you to choose a location by loading a Google
Eath location le in .kml or .kmz formats.
• Preset: The dropdown will list all the saved pre-sets found in the Maxwell/ skies
folder.
• Save:
• As Preset: Saves a .sky preset le in the Maxwell/ skies folder.
• As HDR: First specify a location for the HDR le, then a resolution. The default
format is a longitudinal HDR map (2:1 width to height ratio).
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