Arrow Group Industries LM86 Bedienungsanleitung Seite 35

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© Next Limit Technologies 2010
Maxwell Render 2.5 User Manual
Chapter 8. Setting up the render output | 35
Channels: Allow you to determine whether you want your channels to
be exported as independent les (Separate), or embedded as one single
le (Embedded) in the formats that allow extra buffers, like exr or tif.
The Alpha channel can be embedded in the tga, png, tiff and exr formats.
Render: Output the main render image. You can choose between three main render
types:
Diffuse+Reections: Which is the usual complete render. Output the whole
render including diffuse and reections.
Diffuse: Output an image containing only the diffuse color of the surfaces.
Reection: Output an image containing only the reective component of the
surfaces.
Alpha: Output the alpha channel. The alpha channel is a black & white image
containing information about where a specic object exists and where it does not. It
is useful as a clipping mask when you want to isolate an object and composite it with
another object (for example: clipping a car render and pasting it over a photograph).
It is also possible to render a completely white alpha for transparent objects with the
Opaque option. If this option is unchecked, transparent materials will render with a
transparent alpha.
Z-buffer: Output an image representing scene depth within the two values specied
in the Z-buffer range. The range is in meters. For common usage, you should specify
the range from the camera to the farthest object in your scene. This is useful to create
a depth of eld effect as a post process in an image editor that can use a Z-buffer
image to extract depth info.
Shadow: Output a shadow channel. This channel is a grayscale image that
represents the shadows received by objects that have a material applied to them
with the “Shadow” option turned on. This is useful to composite the shadows cast
by a rendered object into a photograph. The “Shadow” option must be enabled for
the desired shadow-catching material. This can be done in the Material Editor of the
specic material (see chapter 10 about Materials).
u
If the Multilight feature is enabled, Maxwell exports all the shadow buffers corresponding
to each individual light emitter separately during the same render process, as well as
a shadow pass of all the shadows cast by each emitter “blended” together, giving an
extraordinary control over the compositing during the post-production process. For example
you can change the brightness of an emitter using MultiLight which could then brighten
up the shadow cast by another emitter. The blended shadow pass image will take these
changes into account..
Material ID: Output multicolored material silhouettes. This is useful for easier
selections in a 2D image editor when you want to edit only specic materials in the
rendered image.
Object ID: Output multicolored object silhouettes. This is useful for easier selections
in a 2D image editor when you want to edit only specic objects in the rendered
image.
Motion Vector: Output the x,y,z translation of each pixel. Useful to apply motion
blur in compositing as a post process.
Roughness: Output an image containing the Roughness value of the materials in the
scene. High Roughness materials will appear white in the image, while low Roughness
materials will appear dark.
Fresnel: Output an image containing the Fresnel information of the surfaces.
During the render, you can display the specic render channels that you’ve
requested by hovering over the channel buttons in the render view.
The icons represent:
R: Render channel
A: Alpha channel
S: Shadow channel
M: Material Id channel
O: Object Id channel
M: Motion vector channel
Z: Depth channel
R: Roughness channel
F: Fresnel channel
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